Three games in three years is quite slow by mobile standards. While many mobile developers are content with a rapid release schedule, launching new games with very short development cycles, Z2Live has gone a different route. The name of the game was also influenced by past releases, attempting to create a recognized brand based on the success of Trade Nations. You can’t see it as a player, but when you engage other players in Battle Nations random PvP matches, Metalstorm’s match making technology is under the hood.” It also provided some of the underlying technology for the Battle Nations battle system. Specifically, Metalstorm taught us a lot about the relative importance of player-versus-player and single player content. He added, “Our experience with Metalstorm also contributed both technologies and design best practices. This also created an opportunity for us to put our learnings from Trade Nations to work in a new title.” “Players have consistently wanted to attack their neighbors,” Z2Live chief operating officer Lou Fasulo told VentureBeat, “but this didn’t feel like the right game play expansion for Trade Nations so we decided to build an entire new title around the concept. The idea behind the game was actually inspired by feedback from players.
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